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FIRST   LEGO   League

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A Hands-On Approach to STEM Learning

FIRST LEGO League introduces science, technology, engineering and maths (STEM) to children ages  4 - 16 through fun, exciting hands on learning. Participants gain real-world problem-solving experiences through a guided global robotics program, helping today's students and teachers build a better future together. 

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Engaging Youth in STEM Exploration

The three divisions of FIRST LEGO League inspire youth to experiment with and grow their critical thinking, coding and design skills through hands-on STEM learning and robotics.

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Discover

Ages 4 - 6

For children aged 4 - 6, this playful introductory STEM program ignites their natural curiosity and builds their habits of learning with hands-on activities in the classroom and at home using LEGO   DUPLO    bricks.

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Explore

Ages 6 - 10

In Explore, teams of students ages 6 - 10 focus on the fundamentals of engineering as they explore real-world problems, learn to design and code, and create unique solutions made with LEGO bricks and powered by LEGO   Education SPIKE™ Essential or WeDo 2.0.

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Challenge

Ages 9 - 16

Friendly competition is at the heart of Challenge, as teams of students ages 9 - 16 engage in research, problem-solving, coding and engineering as they build and program a LEGO robot that navigates the missions of a robot game.

Educational Impact

Teachers and facilitators of FIRST LEGO League programs noted positive youth outcomes in core FIRST program areas, including STEM applications, teamwork and problem solving.

Impact at a Glance 

Increase in STEM interest and confidence

amongst 100% of Explore and Challenge study participants.

Gains in programming and coding skills

amongst 97% of Explore and 100% of Challenge study participants.

Development of teamwork and problem solving skills

including life skills such as acceptance of criticism and adapting ideas.

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FIRST LEGO League Discover

FIRST LEGO League Discover is a playful introductory STEM program for teams of children aged 4-6 that ignites their natural curiosity and builds their habits of learning. By the end of the program, children emerge more confident, better equipped to face future challenges and discover the joy of learning.

A new and exciting Challenge is presented every year, and each team of four children begins their exploration of this real world theme with an exclusive LEGO    Education Discovery Set. With this set as a starting point, they build a solution to the Challenge with LEGO    DUPLO    elements. Throughout their experience, teams operate under the FIRST Core Values, celebrating discovery and teamwork whilst having fun!

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A FIRST LEGO League Discover student and his father explore LEGO DUPLO blocks

Participation in FIRST LEGO League Discover operates on a local level: preschools, schools and community groups register and run in-class sessions. This program is an in-class activity only and does not involve any external events.

The LEGO DUPLO elements involved in Discover are: 

  • STEAM Park Set: team needs to source from LEGO Education

  • Discover Inspire Set: received upon registration

  • Discover More Set: set of 6 bricks, with one set per student- received upon registration

Registration is through the FIRST Australia Dashboard.

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FIRST LEGO League Explore

Each year in early August, FIRST LEGO League Explore releases a new Challenge for teams that focuses on a scientific topic. Teams are sent on a journey of discovery to learn all they can about their topic, then present their findings in the form of a team poster and a moving LEGO model. These projects are then celebrated at Explore Festivals.

Teams for FIRST LEGO League Explore can be school, community or family/friend based, and require 2 - 6 team members aged 6 - 10 years along with a team coach. FLL Explore is not a competition program, but does involve optional Explore Festivals to celebrate team achievements. These can be hosted by your team or school or you may attend a regional event.

Kit requirements for Explore are: 

  • Spike™ Essential or WeDo 2.0: team needs to source from LEGO Education

  • Explore Inspire Set: received upon registration

Registration is through the FIRST Australia Dashboard.

FIRST LEGO League Explore students showing off their moving LEGO models
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FIRST LEGO League Challenge

FIRST LEGO League Challenge engages students in research, problem-solving, coding and engineering as they build and program a LEGO robot that navigates the missions of a robot game. As part of the Challenge, teams participate in a research project to identify and solve a relevant real-world problem.

A FIRST LEGO League Challenge student fixing his LEGO robot

Teams for FIRST LEGO League Challenge can be school or community based, and require 2 - 10 team members aged 9 - 16 years along with a team coach. The FLL Challenge program is a competition program and has tournaments in select areas. Teams registered for the upcoming season must attend one event.

Kit requirements for Challenge are: 

  • LEGO Education robot, including but not limited to Spike™ Prime, Spike Inventor, Ev3 and NXT: team needs to source

  • Challenge Season Kit: received upon registration

Registration is through the FIRST Australia Dashboard.

Practice Kits

FIRST Australia has limited availability of practice kits, which are FIRST LEGO League kits from previous competitions that teams can purchase to practice with before the main season or use to skill-up before competing. These kits include all LEGO needed for the field as well as the field mat. Teams will need to secure their own SPIKE Prime (Challenge), SPIKE Essential (Explore), STEAM Park kit (Discover) or equivalent.

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